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WorldViz虛擬現(xiàn)實(shí)技術(shù)相關(guān)論文

加州大學(xué)圣巴巴拉分校虛擬環(huán)境與行為研究中心發(fā)表論文列表

2016-02-21   總瀏覽:4800

1、加州大學(xué)圣巴巴拉分校虛擬環(huán)境與行為研究中心

http://www.recveb.ucsb.edu/research.htm

 

Social Psychology

 

Kane, H., McCall, C., Collins, N., & Blascovich, J.B (in preparation). The effects of social support from a significant other in an immersive virtual environment.

 

Kaphingst, K. A., Persky, S., McCall, C., Lachance, C., Beall, A. C., & Blascovich, J. (under review) Testing the effects of educational strategies on comprehension of a genomic concept using virtual reality technology.

 

Ma, C., Blascovich, J.B., & McCall, C. (under review) Culture, emotion, and the body: East-West differences in misattribution of arousal and physiological self-perception. 

 

McCall, C., Bailenson, J.B., Blascovich, J., Miyanohara, M., & Beall, A. (in preparation). The effects of social orienting during a lecture delivered in a virtual environment .

 

McCall, C. & Blascovich, J. (under review) How, when, and why to use immersive digital experimental virtual environments to study social behavior.

 

McCall, C., Bunyan, D., Bailenson, J.B., Blascovich, J., & Beall, A. (under review).  Leveraging collaborative virtual environment technology in a persuasive context.

 

Kaphingst, K. A., Persky, S., McCall, C., Lachance, C., Beall, A. C., & Blascovich, J. (under review) Testing the Effects of Educational Strategies on Comprehension of a Genomic Concept using Virtual Reality Technology.

 

Ma, C., Blascovich, J.B., & McCall, C. (under review) Culture, Emotion, and the Body: East-West Differences in Misattribution of Arousal and Physiological Self-perception. 

 

McCall, C. & Blascovich, J. (under review) How, When, and Why to Use Immersive Digital Experimental Virtual Environments to Study Social Behavior.

 

Persky, S., Kaphingst, K. A., McCall, C., Lachance, C., Beall, A. C., & Blascovich, J. (in press) Presence Relates to Distinct Outcomes in Two Virtual Environments Employing Different Learning Modalities.  Cyberpsychology and Behavior.

 

McCall, C., Blascovich, J., Young, A, Persky, S. (2009) Proxemic behaviors as predictors of aggression towards Black (but not White) males in an immersive virtual environment. Social Influence, 1-17.

 

Bailenson, J.N., Davies, A., Beall. A.C., Blascovich, J., Guadagno, R. E., & McCall, C. (2008). The effects of witness viewpoint distance, angle, and choice on eyewitness accuracy in police lineups conducted in immersive virtual environments. PRESENCE: Teleoperators and Virtual Environments, 17(3), 242-255.

 

Gillath, O., McCall, C.A., Shaver, P., Blascovich J.B. (2008) Reactions to a Needy Virtual Person: Using an Immersive Virtual Environment to Measure Prosocial Tendencies. Media Psychology, 11, 259-282.

 

Kaphingst, K. A., Persky, S., McCall, C., Lachance, C., Beall, A., & Blascovich, J. (2008; in press). Using Metaphors to Convey Genomic Concepts in Virtual Reality. Journal of Health Communication.

 

Bailenson, J.N., Yee, N., Blascovich, J., Beall, A.C., Lundblad, N., & Jin, M. (2008). The use of immersive virtual reality in the learning sciences: Digital transformations of teachers, students, and social context. The Journal of the Learning Sciences, 17, 102-141.

 

Bailenson, J.N., Yee, N., Blascovich, J., & Guadagno, R.E. (2008, in press). Transformed social interaction in mediated interpersonal communication. In Konijn, E., Tanis, M., Utz, S. & Linden, A. (Eds.), Mediated Interpersonal Communication, Lawrence Erlbaum Associates.

 

Bailenson, J.N., Blascovich, J., & Guadagno, R.E. (2008, in press). Self representations in immersive virtual environments. Journal of Applied Social Psychology.

 

McCall, C. (2008) Vizard Teacher in a Book: A beginner’s guide to programming virtual worlds. Santa Barbara: Worldviz (available at www.worldviz.com).

 

Bailenson, J.N., Yee, N., Patel, K., & Beall, A.C. (2007). Detecting digital chameleons. Computers in Human Behavior, 24, 66-87.

 

Gabriel, R.H., Klein, S.B. & McCall, C.A. (2007). Emotional reactions to human faces in a prosopagnosia patient. Cognition and Emotion,22, 977-983.

 

Guadagno, R.E., Blascovich, J., Bailenson, J.N., McCall, C. (2007). Virtual humans and persuasion: The effects of agency and behavioral realism. Media Psychology, 10, 1-22.

 

McCall, C. & Dasgupta N. (2007). The malleability of men’s gender self-concept. Self and Identity,

Bailenson, J.N. & Beall, A.C. (2006). Transformed social interaction: Exploring the digital plasticity of avatars. In Schroeder, R. & Axelsson, A.'s (Eds.), Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments, Springer-Verlag, 1-16.

 

Bailenson, J.N., Blascovich, J., Beall, A.C., & Noveck, B. (2006). Courtroom applications of virtual environments, immersive virtual environments, and collaborative virtual environments. Law and Policy, 28(2), 249-270.

Blascovich, J., & Bailenson, J. (2005). Using immersive virtual environment technology to simulate police lineups. In Cohen, Portney, Rehberger, Thorsen (Eds.) Virtual Decisions: Digital Simulations for Teaching Reasoning in the Social Sciences and Humanities. Mahwah , New Jersey : Lawrence Earlbaum Associates, Inc.

 

Bailenson, J.N., Beall., A.C., Blascovich, J., Loomis, J., & Turk, M. (2005, in press). Transformed Social Interaction, Augmented Gaze, and Social Influence in Immersive Virtual Environments. Human Communication Research. PDF

 

Bailenson, J.N., Swinth, K. R., Hoyt, C. L., Persky, S., Dimov, A., and Blascovich, J. (2005). The independent and interactive effects of embodied agent appearance and behavior on self-report, cognitive, and behavioral markers of copresence in immersive virtual environments. PRESENCE: Teleoperators and Virtual Environments, 14, 379-393.

 

Bailenson, J.N., Beall, A.C., Blascovich, J., & Rex, C. (2004). Examining virtual busts: Are photogrammetrically-generated head models effective for person identification? PRESENCE: Teleoperators and Virtual Environments, 13(4), 416-427.

 

Turk, M., Bailenson, J. N., Beall, A.C., Blascovich, J., Guadagno, R. (2004). Multimodal transformed social interaction. Proceedings of the ACM Sixth International Conference on Multimodal Interfaces (ICMI), October 14 - 15, State College, PA, USA.

 

Bailenson, J.N., Beall, A.C., Loomis, J., Blascovich, J., & Turk, M. (2004). Transformed Social Interaction: Decoupling Representation from Behavior and Form in Collaborative Virtual Environments. PRESENCE: Teleoperators and Virtual Environments, 13(4), 428-441.

 

Bailenson, J.N., Aharoni, E. Beall, A.C., Guadagno, R.E., Dimov, A., & Blascovich, J. (2004). Comparing Behavioral and Self-Report Measures of Embodied Agents’ Social Presence in Immersive Virtual Environments. Proceedings of the 7th Annual International Workshop on PRESENCE (Valencia, Spain). PDF

 

Bailenson, J.N., & Blascovich, J. (2004) Avatars. Encyclopedia of Human-Computer Interaction, Berkshire Publishing Group, 64-68.

 

Bailenson, J. N., Swinth, K. R., Hoyt, C. L., Persky, S., Dimov, A., and Blascovich, J. (2004, in press). The independent and interactive effects of embodied agent appearance and behavior on self-report, cognitive, and behavioral markers of copresence in Immersive Virtual Environments. PRESENCE: Teleoperators and Virtual Environments. PDF

 

Gillen M., Kools S., McCall C., Sum J., Moulden K. (2004). Construction managers’ perceptions of construction safety practices in small and large firms: A qualitative investigation. Work: A Journal of Prevention, Assessment and Rehabilitation, 23, 245-256.

 

Gillen M., Kools S., Sum J., McCall C., & Moulden K. (2004). Construction workers’ perceptions of management safety practices: a qualitative investigation. Work: A Journal of Prevention, Assessment and Rehabilitation, 23, 233-243.

 

Beall. A.C., Bailenson, J.N., Loomis, J., Blascovich, J. & Rex, C. (2003) Non-zero-sum mutual gaze in immersive virtual environments. Proceedings of HCI 2003. (248k pdf)

 

Bailenson, J.N., Beall. A.C., & Blascovich, J (2003, in press) Using Virtual Heads for Person Identification: An Empirical Study Comparing Photographs to Photogrammetrically-Generated Models. Journal of Forensic Identification. (102K pdf)

 

Bailenson, J.N., Beall, A.C., Blascovich, J., & Rex, C. (2003, in press).

Examining Virtual Busts: Are Photogrammetrically-Generated Head Models Effective for Person Identification? PRESENCE: Teleoperators and Virtual Environments. PDF

 

Bailenson, J.N., Blascovich, J.,Beall, A.C., & Loomis, J.M., (2003). Interpersonal distance in immersive virtual environments. Personality and Social Psychology Bulletin, 29 1-15. (646K pdf)

 

Bailenson, J.N., Beall, A.C., & Blascovich, J. (2003). Using virtual heads for person identification: An empirical study comparing photographs to photogrammetrically-generated models. Journal of Forensic Identification, 53 (6), 722-728.

 

Duong T., Cruz E., Rodas A., McCall C., Menendez E., Carmody E., Tulsky J., & White M. (2003). Strategies for effective education in a jail setting: the tuberculosis prevention project, Health Promotion Practice, 4, 422-429

 

Bailenson, J.N., Beall. A.C., & Blascovich, J (2002) Mutual gaze and task performance in shared virtual environments. Journal of Visualization and Computer Animation, 13 313-320. (158K pdf)

 

Blascovich, J., Loomis, J., Beall, A., Swinth, K., Hoyt, C., & Bailenson, J.N. (2002). Immersive virtual environment technology as a methodological tool for social psychology. Psychological Inquiry, 13, 103-124.

 

Blascovich, J., Loomis, J., Beall, A., Swinth, K., Hoyt, C., & Bailenson, J. (2002). Immersive virtual environment technology: Not just another research tool for social psychology. Psychological Inquiry, 13, 146-149.

 

Bailenson, J.N., Blascovich, J., Beall, A.C., & Loomis, J.M. (2001). Equilibrium revisited: Mutual gaze and personal space in virtual environments. PRESENCE: Teleoperators and Virtual Environments, 10. 583-598. (905K pdf)

 

Bailenson, J.N., Beall, A.C., Blascovich, J, Raimundo, M., Weisbuch, M. (2001). Intelligents agents who wear your face: User's reactions to the virtual self . A. de Antonio, R. Aylett, D. Ballin (Eds) Intelligent Virtual Agents 2001, 86-99. (240K pdf)

 

Blascovich, J. (2002). Social influence within immersive virtual environments.  In R. Schroeder (Ed.) The social life of avatars (pp.127-145). Springer-Verlag.

 

Blascovich, J. (2001). Immersive virtual environments and social behavior.  Science Briefs: Psychological Science Agenda, 14, 8-9. (419K pdf)

 

Blascovich, J., Loomis, J., Beall, A., Swinth, K., Hoyt, C., & Bailenson, J. (2002). Immersive virtual environment technology:  Not just another research tool for social psychology. Psychological Inquiry, 13, 103-124.

 

Blascovich, J., Loomis, J., Beall, A. C., Swinth, K. R., Hoyt, C. L., & Bailenson, J. N. (2001, in press). Immersive Virtual Environment Technology as a Methodological Tool for Social Psychology . Psychological Inquiry, 13, 146-149.. (653K pdf)

 

Guadagno, R. E., & Cialdini, R. B. (2003, in press). Online persuasion and compliance: Social influence on the Internet and beyond. In Y. Amichai-Hamburger (Ed.), The social net: The social psychology of the Internet. Oxford, UK: Oxford University Press. (198k pdf)

 

Loomis, J.M., Blascovich, J.J., & Beall, A.C. (1999). Immersive virtual environments as a basic research tool in psychology. Behavior Research Methods, Instruments, and Computers, 31(4), 557-564. (837K pdf)

 

Spatial Cognition

 

Oman, C.M., Howard, I.P., Smith, T., Beall, A.C., Natapoff, A., Zacher, J.E., & Jenkin, H.L. (2003). The role of visual cues in microgravity spatial orientation. J. Buckey, J. Homick (Eds) Neurolab Spacelab Mission: Neuroscience Research in Space, NASA SP-2003-535, 69-81. (3,374K pdf)

 

Kelly, J.W., Beall, A.C., & Loomis, J.M. (in press). Perception of shared visual space: Establishing common ground in real and virtual environments. Presence: Teleoperators and Virtual Environments. (682k pdf)

 

Chance, S. S. (2000). How we use sensory information to keep oriented as we move. Ph.D. dissertation, Department of Psychology, University of California, Santa Barbara.

 

Chance, S. S., Gaunet, F., Beall, A. C., Loomis, J. M. (1998). Locomotion mode affects the updating of objects encountered during travel: The contribution of vestibular and proprioceptive inputs to path integration. Presence: Teleoperators and Virtual Environments, 7, 168-178. (204K pdf)

 

Klatzky, R.L., Beall, A.C., Loomis, J.M., Golledge, R.G., & Philbeck, J.W. (1999). Human navigation ability: Tests of the encoding-error model of path integration, Spatial Cognition and Computation, 1, 31-65. (199K pdf)

 

Klatzky, R.L., Loomis, J.M., Beall, A.C., Chance, S.S., & Golledge, R.G, (1998). Spatial updating of self-position and orientation during real, imagined, and virtual locomotion, Psychological Science, 9, 293-298. (578K pdf)

 

Oman, C. M., Shebilske, W. L., Richards, J. T., Tubre, T. C., Beall, A. C., Natapoff, A. (2002).  Three dimensional spatial memory and learning in real and virtual environments, Spatial Cognition and Computation, 2, 355-372, 2000.(197K pdf)

 

Richardson, Anthony E.; Montello, Daniel R.; Hegarty, Mary, (1999). Spatial knowledge acquisition from maps and from navigation in real and virtual environments, Memory & Cognition, 27(4), 741-750.

-To request reprint, please email author: tonyr@geog.ucsb.edu

Waller, D., Loomis, J. M., Gollege, R. G., Beall, A., C., (2002).  Place learning in humans: the role of distance and direction information,  Spatial Cognition and Computation, 2: 333-354, 2000. (222K pdf)

 

Conference presentations

 

Chance, S.S., Loomis, J.M. (1997). From sensory inputs to knowledge of spatial layout. 38th Annual Meeting of the Psychonomic Society, Philadelphia, PA. Abstract in: Abstracts of the Psychonomic Society, Vol. 2, November 1997, 372.

 

Guadagno, R. E., Dimov, A., Bailenson, J. N., Beall, A. C., & Blasocvich, J. (2004, April). He or a she? Nonverbal gender detection in immersive virtual environments. Paper submitted for presentation at the Western Psychological Association Conference, Phoenix, AZ.

 

Klatzky, R.L., Loomis, J.M., Beall, A.C., Chance, S.S., & Golledge, R.G. (1997). Updating an egocentric spatial representation during real, imagined and virtual locomotion. 38th Annual Meeting of the Psychonomic Society, Philadelphia, PA. Abstract in: Abstracts of the Psychonomic Society, Vol. 2, 373.

 

Richardson, A. E. & Montello, Daniel R. (1997) Spatial knowledge acquired from maps and from navigation in real and virtual environments. Annual Meeting of the Association of American Geographers. Fortworth, TX. April 1-5.

 

Richardson, A. E., Hegarty, M.; & Montello, D. R. (1997) Spatial knowledge acquired from maps and from navigation in real and virtual environments. 38th Annual Meeting of the Psychonomic Society. Philadelphia, PA. November 20 - 23.

 

Richardson, A. E. & Montello, D. R. (1998) Orientation specificity in virtual environments. Annual Meeting of the Association of American Geographers. Boston, MA. March 25-29.

 

Vision

Loomis, J.M., Kelly, J.W., Pusch, M., Bailenson, J.N., & Beall, A.C. (2008, in press). Psychophysics of perceiving eye and head direction with peripheral vision: Implications for the dynamics of eye gaze behavior. Perception.

 

Beall, A.C., & Loomis, J.M. (1997). Visual control of the base-to-final turn, International Journal of Aviation Psychology, 7, 201-223. (1242K pdf)

 

Beall, A.C., & Loomis, J.M. (1996). Visual control of steering without course information, Perception, 25, 481-494. (1125K pdf)

 

Beall, A.C., Loomis, J.M., Philbeck, J.W., & Fikes, T.G. (1995). Absolute motion parallax weakly determines visual scale in real and virtual environments. Proceedings of the SPIE - The international Society for Optical Engineering, 2411, 288-97. (182K pdf)

 

Beall, A.C. (1998). Visual control of the base-to-final turn in fixed-wing aircraft. Unpublished dissertation. (3019k pdf)

 

Fukusima, S. S., Loomis, J. M., & Da Silva, J. A. (1997) Visual perception of egocentric distance as assessed by triangulation, Journal of Experimental Psychology: Human Perception and Performance, 23, 86-100. (1544K pdf)

 

Knapp, J. M. (1999). The visual perception of egocentric distance in virtual environments. Ph.D. dissertation, Department of Psychology, University of California, Santa Barbara.

 

Loomis, J. M., Da Silva, J.A., Fujita, N., & Fukusima, S. S. (1992) Visual space perception and visually directed action. Journal of Experimental Psychology: Human Perception and Performance, 18, 906-921. (1423K pdf)

 

Loomis, J. M., Klatzky, R. L., Philbeck, J. W., & Golledge, R. G. (1998) Assessing auditory distance perception using perceptually directed action. Perception & Psychophysics, 60, 966-980. (1707K pdf)

 

Loomis, J. M. & Knapp, J. M. (in press). Visual perception of egocentric distance in real and virtual environments. In L. J. Hettinger and M. W. Haas (Eds.), Virtual and Adaptive Environments. Hillsdale NJ: Erlbaum (1652K pdf)

 

Loomis, J. M. & Beall, A. C. (1988). Visually-controlled locomotion: Its dependence on optic flow, 3-D space perception, and cognition. Ecological Psychology, 10, 271-285. (1074K pdf)

 

Philbeck, J. W. & Loomis, J. M. (1997) Comparison of two indicators of visually perceived egocentric distance under full-cue and reduced-cue conditions. Journal of Experimental Psychology: Human Perception and Performance, 23, 72-85. (1514K pdf)

 

Philbeck, J. W., Loomis, J. M., & Beall, A. C. (1997). Visually perceived location is an invariant in the control of action. Perception & Psychophysics, 59, 601-612. (1069K pdf)

Virtual Sound

 

Zahorik, P., & Wightman, F. L. (2001). Loudness constancy with varying sound source distance. Nature Neuroscience, 4(1), 78-83. (77K pdf)

 

Zahorik, P., Tam, C., Wang, K., Bangayan, P., & Sundareswaran, V. (2001, in press). Localization accuracy in 3D sound displays: The role of visual-feedback training. Advanced Displays Consortium: ARL's 5th Federated Laboratory Annual Symposium.

 

Computer Science

 

C. Hu, Y. Chang, R. Feris, M. Turk, "Manifold based analysis of facial expression," IEEE Workshop on Face Processing in Video (to appear), Washington, D.C., June 2004. (263K pdf)

 

Y. Chang, C. Hu, M. Turk, "Probabilistic expression analysis on manifolds," International Conference on Computer Vision and Pattern Recognition, Washington DC, June 2004. (520K pdf)

 

Y. Wang, Y. Jiar, C. Hu, M. Turk, "Fisher non-negative matrix factorization for learning local features," Asian Conference on Computer Vision, Korea, January 27-30, 2004. (337K pdf)

 

Y. Wang, Y. Jiar, C. Hu, M. Turk, "Face recognition based on kernel radial basis function networks," Asian Conference on Computer Vision, Korea, January 27-30, 2004. (285k pdf)

 

M. Turk, "Computer vision in the interface," Communications of the ACM, Vol. 47, Issue 1, pp. 60-67, January 2004. (132K pdf)

 

Y. Chang, C. Hu, and M. Turk, "Manifold of facial expression," Proc. IEEE International Workshop on Analysis and Modeling of Faces and Gestures, Nice, France, Oct. 17, 2003. (1104K pdf)

 

C. Hu, R. Feris, and M. Turk, "Real-time view-based face alignment using active wavelet networks," Proc. IEEE International Workshop on Analysis and Modeling of Faces and Gestures, Nice, France, Oct. 17, 2003. (353K pdf)

 

C. Hu, R. Feris, and M. Turk, "Active wavelet networks for face alignment," Proc. British Machine Vision Conference, Norwich, U.K., Sept.9-11, 2003. (274K pdf)

 

M. Turk, J. Bailenson, A. Beall, J. Blascovich, & R. Guadagno, R. (2004). Multimodal transformed social interaction. Proceedings of the 6th International Conference on Multimodal Interfaces.

Education

 

Moreno, R., & Mayer, R. E. (in press).  Learning science in virtual reality environments: Role of methods and media.  Journal of Educational Psychology.

 

Publications relating to Blind Navigation

Loomis, J. M., Golledge, R. G., Klatzky, R. L., Speigle, J. M., & Tietz, J. (1994) Personal guidance system for the visually impaired. Proceedings of the First Annual ACM/SIGGAPH Conference on Assistive Technologies, Marina Del Ray, CA, October 31-November 1, 1994, pp. 85-91. New York: Association for Computing Machinery.

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